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I still remember the first time someone told me that part of my job description as a teacher was to “be inspiring.” Sarcastically, I imagined myself waving a magic wand to bestow curiosity on the bored. While I valued inspiration, it didn’t seem fair that I should be expected to  [ Read More ]

Gamifying my 5th grade math course has been one of the most exciting and rewarding experiences of my teaching career. After two and a half years of introducing gamified elements, I am finding a number of benefits: Students are learning by exploring Their education programs are truly differentiated by content, pace,  [ Read More ]

Gaming the System

It’s hard to attend an education conference, especially an EdTech conference, these days without hearing about Gamified Learning. As with any buzzword, it can be hard to tell the difference between a bandwagon worth hopping on and empty hype. It can be equally hard to pin down a definition, let  [ Read More ]

Conducting a Class with Leveled Groups If you were concerned about content coverage when we brought up the idea of self-guided learning, you may have nightmares about the idea of leveled groupings. In  my experience, though, you don’t need to sacrifice coverage in order to allow students to work at their  [ Read More ]

I recently met with a group of veteran teachers from “traditional” schools to discuss student-centered learning. Perhaps because most of the educators in my Personal Learning Network all seem to agree about the importance student-centered learning, I had expected to focus on the “how” rather than the “why.” While I  [ Read More ]

Just in Time Data

Over the past few weeks, we focused on Data-Driven Instruction: how to use data gathered over an extended period of time to form a detailed picture of each student’s achievements and needs. I’ve gotten a lot of feedback from teachers curious about ways to “dip their toes” into data collection or  [ Read More ]

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